Professional Development Courses for the Instructional Gaming Program

Course Description, Outline and Costs

(co-sponsored by grants from the Accelerated Learning Foundation)

 

Course Description 

Faculty and Sponsorship

            In depth, semester-long courses for teachers on the Instructional Gaming Program are sponsored by the Accelerated Learning Foundation - a non-profit corporation which provides grants and certification for participants. The course is taught by Layman E. Allen (Professor, University of Michigan Law School and author of EQUATIONS: The Game of Creative Mathematics and WFF ‘N PROOF: The Game of Modern Logic) and Layman G. Allen (author of the Instructional Gaming Program Video Professional Development Course and co-author of the DIG Math Program and EQUATIONS Challenge Matches).

Objectives and Approach

The purpose of this course is to teach educators how to use the Instructional Gaming Program (with EQUATIONS classroom tournaments) as an integral part of the mathematics curriculum for grades 5 – 9.  The course is designed for teachers who will be simultaneously conducting weekly classroom tournaments with their own students during the semester. The emphasis for teachers is on learning by doing – first by playing with a peer group of educators and next by applying the same methods with their own students. The immediate classroom experiences will generate questions which can be shared with the course group and responded to by program founders. This allows  implementation and instruction to proceed in an integrated manner both in the course and with each teacher’s students.

Methods

Instruction in these courses can be delivered either to a group of teachers at a distance learning lab or via simultaneous online virtual classroom connections between separate individual participants. In addition to live class meetings, six hours of video taped (DVD) demonstrations and lectures will be provided to each participant for home preparation (see course outline). Much of the course involves live online tournaments between participants monitored by course leaders. This allows teachers to personally experience how advanced rules and scoring methods are used to focus the EQUATIONS game on specific curriculum objectives. Direct experience of the instructional gaming paradigm is essential in order to effectively utilize this learning approach. It is also an efficient and enjoyable way to expand teachers’ mathematics comprehension and creative problem solving skills. Opportunities will be made available for all teachers to continue educator tournaments after completion of the course (highly recommended).

The Accelerated Learning Foundation will work with interested districts and states to allow teachers to satisfy continuing education credit requirements by participating in ongoing Professional Development Tournaments. Please contact us if you wish to explore arranging such credit within your district or state.

Minimum Required Technical Configuration

·         Course participants participating through virtual classroom connections must have access to a reliable online connection with a combined earphone and microphone headset. Use of stand alone mikes will cause voice echo feedback from speakers which will decrease the clarity of audio for all participants.

·         It is highly recommended that all internet connections be at least 256K bandwidth (DSL or cable is sufficient). Virtual classroom software will work with a dial-up modem but there will be significant delays with audio and video.

·         To facilitate application sharing, participants should locate a PC-based system, if at all possible. Any desired Microsoft application may then be shared between all participants. Specific questions about configuration specs should be directed to the Accelerated Learning Foundation: 641-472-0149.

 

Course Outline

 

            The course is twelve weeks long with a 1½  hour-long course meeting each week (generally arranged in the evening at a convenience time for the participants). A good schedule is to have course meetings on Monday  or Tuesday evenings following classroom tournaments held with the teachers’ students on Friday. This gives the teachers time over the weekend to prepare for course meetings, yet allows them to keep experiences with their students fresh in mind.

 

Week 1

Preparation:      Teachers view “Learning to Play EQUATIONS” DVD from the Video Professional Development Course.  (1 ½ hours)

Meeting:           Questions about game rules answered. Teachers introduced to Online EQUATIONS tournament interface and are arranged into teams and tournament groups for initial practice playing the game. After the first teacher tournament session, IMP Kits are demonstrated for home-play assignment.

Week 2

Preparation:       Teachers play through the 21 IMP Kits (solitaire) before meeting.

(Est. time: 1 ½ hours).

Meeting:           Questions about beginning game rules and IMP Kits content answered.  4+ Scoring system demonstrated. Teachers continue with online EQUATIONS tournament among themselves using 4+ Scoring. Afterward, an actual match played  by 7th grade students will be analyzed to demonstrate how students can effectively integrate the IMP Kit ideas.

Week 3

Preparation:      Teachers view all of DVD #1 and the first 25 minutes of DVD #2 (total 2 hours) from Video Professional Development Course on “Classroom Tournament Structure, and Setting up Demo Classes into Tables and Teams”.  During the section on how to set up a class for a tournament, teachers should prepare appropriate team and table lists for their own students and fax or email these competed lists to course leaders for review PRIOR to meeting.

Meeting:           Questions about game rules, tournament structure, and class assignments answered. Teachers introduced to Basic Adventurous EQUATIONS rules and continue their own online tournament using 4+ Scoring and Basic Adventurous rules.

Week 4

Preparation:      Teachers should introduce their own students to beginning EQUATIONS game rules and play on blackboard as a group. (“Learning to Play EQUATIONS” DVD could be shown to introduce students to game rules if teacher wishes.) Teachers should also view the last 35 minutes from DVD #2 on analyzing score sheets to prepare a newsletter.

(Any teachers who have not yet finished viewing DVD #1 and #2, preparing their own class tournament list, and sending it to course leaders must do so this week.)

Meeting:           Questions answered about teacher’s experiences from working with their own classes in a group on blackboard. Teachers continue their own online tournament using 4+ and Basic Adventurous rules.

Week 5

Preparation:      Teachers hold first classroom tournament with students (after playing on blackboard as needed, prior the tournament).

                        *Note: It may be desirable to have knowledgeable district personnel or local consultants available during the first classroom tournaments conducted by each teacher in his or her own class. The availability and cost of such consulting varies but is helpful at this initial stage although not absolutely necessary.

Meeting:           Questions about initial classroom tournament experiences answered. Initial class newsletters prepared by teachers. Introduction to Full Adventurous Rules list and teachers continue their own online tournament using 4+ Scoring and additional Adventurous rules.

Week 6

Preparation:      Teachers conduct second classroom tournament with their own students, create newsletters and distribute to their classes. Teachers also view first half of DVD #3 of Video Professional Development Course on “Methods to Implement Specific Curriculum Objectives”.  (1 hour)

Meeting:           Questions about classroom tournament experiences answered. Demonstration of DIG Math Program. Teachers continue their own online tournament using 4+ Scoring and Full Adventurous rules.

Week 7

Preparation:      Teachers introduce their students to 4+ Scoring and conduct third classroom tournament with their own students using 4+ Scoring (newsletters distributed with every tournament). Teachers also view last half of DVD #3 on “Software and Online Programs”.  (1 hour)

Meeting:           Questions about classroom tournament experiences answered. Demonstration of EQUATIONS Challenge Matches. Teachers continue using 4+ Scoring and Full Adventurous rules in their own online tournament.

Week 8

Preparation:      Teachers introduce Basic Adventurous Rules and conduct fourth classroom tournament using 4+ Scoring and Basic Adventurous Rules.

Meeting:           Questions about classroom tournament experiences. Demonstration of Math-Science Quest Program.

Week 9

Preparation:      Teachers conduct fifth classroom tournament using 4+ Scoring and Basic Adventurous EQUATIONS rules.

Meeting:           Questions about classroom tournament experiences. Revelations EQUATIONS  demonstrated. Teachers continue using Revelations, 4+ Scoring, and Full Adventurous rules in their own online tournament.

Week 10

Preparation:      Teachers introduce Full list of Adventurous Rules and conduct sixth classroom tournament using Full Adventurous Rules and 4+ Scoring.

Meeting:           Questions about classroom tournament experiences. Teachers continue using 4+ Scoring and Full Adventurous rules in their own online tournament.

Week 11

Preparation:      Teachers conduct seventh classroom tournament using Full Adventurous Rules and 4+ Scoring.

Meeting:           Questions about classroom tournament experiences. Teachers continue using 4+ Scoring and Full Adventurous rules in their own online tournament.

Week 12

Preparation:      Teachers conduct eighth classroom tournament using Full Adventurous Rules and 4+ Scoring.

Meeting:           Questions about classroom tournament experiences. Teachers continue using 4+ Scoring and Full Adventurous rules in their own online tournament. Arrangements made (if possible) to continue teachers’ online tournament among participants. Schedule of weekly online Q&A sessions with program founders made available.

 

 

Cost of Materials and Course Tuition

 

Recommended Classroom Materials

     An EQUATIONS Classroom Set contains games and materials to handle up to 36 students in a standard classroom tournament. The set includes:12 sets of cubes, 12 game boards, 12 timers, 12 table cards, 4 rule books, 5 seating charts w/cards, and master copies for the Game Rules and Flub Summary, Score Sheets, Tournament Team Sheets and Newsletter, Adventurous Rules, and 4+ Scoring Chart(s).

    Instructional Math Play (IMP) Kits are a set of 21 portable pamphlets, each simulating an EQUATIONS match teaching a specific math concept. Several sets of kits can be used for a whole class by allowing them to be passed around sequentially to introduce the basic relationships between arithmetic operations.

    The DIG Math Program and EQUATIONS Challenge Matches are software programs containing thousands of math concepts introduced and taught through EQUTIONS matches. These programs provide an encyclopediac reference collection of advanced math ideas and strategies for an ongoing  tournament group.

    The regular retail price of the EQUATIONS Classroom set is $299 and the regular retail price of a set of 21 IMP Kits is $30. These materials are made availble at a reduced cost for particpants in this course through grants from the the Accelerated Learning Foundation.

  

                                                 Quantity     Cost/Item       1 Class     6 Classes

EQUATIONS Classroom Set         1               $275              $275            $1,650               

                 IMP Kits - Set of 21         3                 $20                $60              $360

                  DIG Math Program         1                  $49                $49              $294

                  Challenge Matches          1                 $49                $49              $294  

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               

       Materials Sub-TOTAL:                                              $433           $2,598  

                                                                            

Professional Development Course and Grants

    The Online Professional Development Course involves 12 weeks with a single1 ½ hour meeting. per week. These sessions are designed to support and extend concurrent implementation of classroom tournaments in the teacher's own classrooms. The course tuition is $565 per teacher and included a free copy of the Video Professional Development Course (normally $295 on DVD) through a grant from the Accelerated Learning Foundation.

 

                                             Quantity      Cost/Item        1 Class      6 Classes

     12-week Online Course         1                $565                 $565             $3,390

                                                                                                                             

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               

             GRAND TOTAL:                                                    $998           $5,988

 

The total net grant from ALF is $349 per participant ($2,094 for six teachers).  

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If you are interested in more information on courses for implementing the Instructional Gaming Program please contact us and fill out the form on that page.

 

Call us Toll-Free at (800)289-2377